📄Blueprints

To test the blueprint, You can use this command to give a blueprint for a drill for example:

RegisterCommand("givebp", function()
  exports["zat-crafting"]:GiveBlueprint("drill")
end)

To add a blueprint item from Client side :

exports["zat-crafting"]:GiveBlueprint("drill")

To add a blueprint from Server side :

local info = {
    type = 'thermite'
  }
Player.Functions.AddItem("blueprint", 1, false, info)
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items["blueprint"], "add")

To add a blueprint to a shop :

[1] = {
            name = "blueprint",
            price = 0,
            amount = 5,
            info = {
              type = 'thermite'
            },
            type = "item",
            slot = 1,
        },

Last updated