Configuration
Detailed explanation of the config file to adapt the resource to your player needs.
Config.lua
-- Framework :
-- "qb" : QBCORE
-- "esx" : ESX
Config.Framework = "qb"
-- INVENTORY :
-- "qb" : qb-inventory
-- "ox" : ox-inventory
Config.inventory = "qb"
-- IMAGE DIRECTOTY :
-- "qb-inventory/html/images/" : qb-inventory
-- "ox_inventory/web/images/" : ox-inventory
Config.img = "qb-inventory/html/images/" --"ox_inventory/web/images/"
-- qb-core and qb-weapons versions:
-- "old" : old version
-- "new" : latest version ***** RECOMMENDED
Config.qbVersion = "new"
-- Craftables List
-- model : item prop
-- zoffset : Z value to postion perfectly the prop on the Ui
-- rep : Reputation needed ("0" if no reputation needed)
-- amount : Amount to give after craft ("1" is Recommeneded)
-- time : crafting time
-- description : Description written in the Ui
-- costs : Required items to craft
Config.craftables = {
['thermite'] = {
model = "hei_prop_heist_thermite",
zoffset = 0.12,
rep = 70,
amount = 1,
requireBlueprint = true,
time = 50,
description = "Thermite is a pyrotechnic composition of metal powder and metal oxide. When ignited by heat or chemical reaction, thermite undergoes an exothermic reduction-oxidation (redox) reaction. Most varieties are not explosive, but can create brief bursts of heat and high temperature in a small area. Its form of action is similar to that of other fuel-oxidizer mixtures, such as black powder.",
costs = {
['metalscrap'] = 2,
}
},
['drill'] = {
model = "prop_tool_drill",
zoffset = 0.17,
rep = 0,
amount = 1,
requireBlueprint = true,
time = 25,
description = "bla bla bla.",
costs = {
['metalscrap'] = 20,
['aluminum'] = 10,
-- ['iron']= 50,
-- ['rubber'] = 20,
-- ['glass'] = 10,
-- ['aluminumoxide']= 50,
-- ['copper']= 50,
}
},
['repairkit'] = {
model = "h4_prop_h4_tool_box_02",
description = "bla bla bla.",
zoffset = 0.0,
rep = 0,
amount = 1,
requireBlueprint = false,
time = 10,
costs = {
['metalscrap'] = 21,
['aluminum'] = 11,
-- ['iron']= 51,
-- ['rubber'] = 21,
-- ['glass'] = 11,
-- ['aluminumoxide']= 51,
-- ['copper']= 51,
}
},
}
All weapons are added, this is just an example.
-- This is used to add or remove personal supported weapons.
-- name : Weapon Model
-- model : Weapon Prop
-- MaxRotationLeft : Max Prop Rotation when you move the mouse to the left
-- MaxRotationRight : Rotation when you move the mouse to the right
-- AlphaRx : Rotation on the screen related to X
-- AlphaRy : Rotation on the screen related to Y
-- RRMulti : Rotation Multiplier on the screen related to X
-- AlphaX : Position (margin-left)
-- lphaY : Position (margin-top)
Config.Weapons = {
['weapon_dagger']= {
["name"] = "weapon_dagger",
["model"] = "w_me_dagger",
["MaxRotationLeft"] = 10,
["MaxRotationRight"] = 120,
["SupressorAlphaRx"] = 0,
["SupressorAlphaRy"] = 0,
["SupressorRRMulti"] = 0,
["SupressorAlphaX"] = 0,
["SupressorAlphaY"] = 0,
["ClipAlphaRx"] = 0,
["ClipAlphaRy"] = 0,
["ClipRRMulti"] = 0,
["ClipAlphaX"] = 0,
["ClipAlphaY"] = 0,
["FlashlightAlphaRx"] = 0,
["FlashlightAlphaRy"] = 0,
["FlashRRMulti"] = 0,
["FlashlightAlphaX"] = 0,
["FlashlightAlphaY"] = 0,
["ScopeAlphaRx"] = 0,
["ScopeAlphaRy"] = 0,
["ScopeRRMulti"] = 0,
["ScopeAlphaX"] = 0,
["ScopeAlphaY"] = 0,
["GripAlphaRx"] = 0,
["GripAlphaRy"] = 0,
["GripRRMulti"] = 0,
["GripAlphaX"] = 0,
["GripAlphaY"] = 0,
["SkinAlphaRx"] = 0.01,
["SkinAlphaRy"] = -0.07,
["SkinRRMulti"] = 2,
["SkinAlphaX"] = 48,
["SkinAlphaY"] = 55
}
}
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