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💻Installation

Dependencies :

ES EXTENDED

You will need the latest version of esx_core

  • Extract the contents of the archive to your resources folder.

  • Start the resource near the top of your resources in your server.cfg.

INTERACT OR TARGET

You will need the latest version of Interact or qb-target

  • Extract the contents of the archive to your resources folder.

  • Start the resource near the top of your resources in your server.cfg.

XSOUND

You will need the latest version of xsound

  • Extract the contents of the archive to your resources folder.

  • Start the resource near the top of your resources in your server.cfg.


Inventories :

QB INVENTORY

Add the items below to the qb-core/shared/items.lua

   laundromatusb                = { name = 'laundromatusb',      label = 'USB',               weight = 100,       type = 'item',      image = 'laundromatusb.png',                                      unique = false, useable = true,     shouldClose = true,    combinable = nil,   description = 'USB...' },
   goldcoin                     = { name = 'goldcoin',           label = 'Coins',             weight = 100,       type = 'item',      image = 'goldcoin.png',                                           unique = false, useable = true,     shouldClose = true,    combinable = nil,   description = 'Coins...' },
QS INVENTORY

Add the items below into your qs-inventory/shared/items.lua

 ['laundromatusb']                  = {
        ['name'] = 'laundromatusb',
        ['label'] = 'USB',
        ['weight'] = 0,
        ['type'] = 'item',
        ['image'] = 'laundromatusb.png',
        ['unique'] = true,
        ['useable'] = true,
        ['shouldClose'] = false,
        ['combinable'] = nil,
        ['description'] = '...'
    },
    ['goldcoin']                  = {
        ['name'] = 'goldcoin',
        ['label'] = 'Gold Coin',
        ['weight'] = 0,
        ['type'] = 'item',
        ['image'] = 'goldcoin.png',
        ['unique'] = true,
        ['useable'] = true,
        ['shouldClose'] = false,
        ['combinable'] = nil,
        ['description'] = '...'
    },
OX INVENTORY

Add the items below into your ox-inventory/data/items.lua


["laundromatusb"] = {
        label = "USB",
        weight = 100,
        stack = true,
        close = true,
        description = "USB...",
        client = {
            image = "laundromatusb.png",
        }
    },

    ["goldcoin"] = {
        label = "Gold Coin",
        weight = 100,
        stack = true,
        close = true,
        description = "Gold Coin...",
        client = {
            image = "goldcoin.png",
        }
    },

Dialog :

ZAT DIALOG

Add the code below to zat-dialog/shared/config.lua

-- laundromat
    {
        img         = 'https://live.staticflickr.com/65535/54170502885_2d3aa67a37_o.png',
        ped         = 'a_m_m_eastsa_02',
        anim        = 'CODE_HUMAN_MEDIC_TIME_OF_DEATH',
        coords      =  vector4(510.69, -1951.57, 23.99, 307.67),
        job         = "all", -- { ["police"] = 0, ["ambulance"] = 0}  if you are using target
        gang        = "all", -- { ["ballas"] = 2, ["thelostmc"] = 0}  if you are using target
        groups      = "all", -- { ["police"] = 2, ["ambulance"] = 0}  if you are using intearaction
        firstname   = 'ASTA',
        lastname    = 'CLEAN',
        rep         = 0,
        mission     = 'Laundromat',
        text        = 'Hey there, always on the lookout for a side gig, huh? I have got this idea that is a bit out there, but trust me, it pays off. Imagine sneaking onto Suds Law laundromat and break all the whashmachines in there?',
        buttons     = {
            {
                text= 'I want to work',
                rep = 0,
                answer ='Ready for a day of hard work?',
                buttons={{
                        text = 'yes',
                        shop =false,
                        rep = 0,
                        action= {
                            isServer= false,
                            event= 'zat-laundromat:client:StartWorking',
                            data= {}
                        },
                        canInteract = CanToggleSignIn(),
                    },
                    {
                        text = 'Leave Conversation',
                        shop =false,
                        rep = 0,
                        action= {
                            isServer= false,
                            event= 'zat-dialog:client:HideUi',
                            data= {}
                        },
                        canInteract = true
                    }
                },
                canInteract = true
            },
            {
                text = 'Abandon Mission',
                rep = 0,
                shop =false,
                action= {
                    isServer= false,
                    event= 'zat-laundromat:client:StopWorking',
                    data= {}
                },
                canInteract = true
            },
            {
                text = 'Join/Create Group',
                rep = 0,
                shop =false,
                action= {
                    isServer= false,
                    event= 'zat-groups:client:OpenUi',
                    data= {}
                },
                canInteract = true
            },
            {
                text    = 'Open Shop',
                rep = 0,
                shop    = true,
                answer  = null,
                canInteract = true
            },
        },
        items={
            {
                name   = 'laundromatusb',
                label  = 'USB',
                image  = 'nui://'..Config.Img..'laundromatusb.png',
                type   = 'Equipement',
                price  = 1000,
                rep    = 0,
                amount = 0, -- keep it 0
                info   = {},
                canInteract = true
            },        
        }
    }, 

Doorlock:

QB DOORLOCK

copy laundromat.lua doorlock file and paste it in qb-doorlock/configs

OX DOORLOCK

Just import the ox_doorlock.sql into your Database.

ENSURE RESOURCES

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