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  1. ESX
  2. Fleeca

Configuration

Detailed explanation of the config file to adapt the resource to your player needs.

The config.lua

Config = {}

Config.Framework        = "qb" -- "qb"
Config.Inventory        = "ox" -- "ps", "qb", "ox", "qs", "tgiann"
Config.FrameworkPseudo  = 'qb-core'
Config.Target           = "interact" -- 'qb' or 'ox' for qb-target and ox-target
Config.Doorlock         = 'qb' -- ox
Config.Timeout          = 45 -- 45 minutes timeout for fleecas
Config.MinimumPolice    = 0


Config.Alarm = {
    started             = false,
    dispatch            = 'qb-core', -- 'cd_dispatch' 'ps-dispatch' (client/framework.lua you can add any alert you want to..)
}

Config.Games = { -- PC Minigames settings
    memory = 3, -- total rounds of memory minigame
    shapes = 2, -- total rounds of shape minigame
}

Config.Rewards = {
    Lockers = {
        { name = 'rollcash', min = 5, max = 15, info = {}, chance = 70 },
        { name = 'goldbar',  min = 1, max = 3, info = {}, chance = 30 },
    },
    Trolleys = {
        { name = 'rollcash', min = 5, max = 15, info = {}, chance = 100 },
    }
}

Config.Fleeca           = {
    {
        id = 1,
        name = "Fleeca Bank",
        isOpened = false,
        electric = {
            coords  = vector4(153.69, -1043.13, 28.3, 73.2),
            item    = 'screwdriverset', --  nil : in case you don't want to use items
            chance  = 25, -- 25% chance for the item to get removed on fail
            available = true,
            id      = nil, -- no door to open (gta 5 map) (put the door id to open on elecric box hack door here check fm_config as example)
        },
        door     = {
            coords  = vector3(145.42, -1041.81, 29.64),
            c_head  = 249.65,
            o_head  = -180.0,
            prop    = "v_ilev_gb_teldr",
        }, 
        pcs       = {
            prop    = "prop_monitor_01b",
            coords = vector4(150.33, -1041.78, 29.58, 331.14), -- new pc model coords
            available = true,
        },
        vault    = {
            coords  = vector3(147.23, -1046.10, 29.49),
            code    = nil,
            prop    = 'v_ilev_gb_vauldr',
            closed  = 250.0,
            open    = 160.0,
            item    = 'rfid_cloner',
            available = true,
            isOpened = false,
            id      = nil, -- this one for the vault door if it uses doorlock (for default GTA fleeca no need for doolock we just move the prop)
            ped     = vector4(146.77, -1045.85, 29.37, 254.2)
        },
        vdoor    = {
            coords   = vector4(149.44, -1047.27, 30.05, 167.64), -- /vector4  + 0.7 z
            delay    = 19000, -- keep it 19 to match with the bomb.ogg
            id       = 'fleeca-1',  -- door name in your qb-doorlock or ox_doorlock
            isOpened = false,
            item     = 'c4'
        },
        lockers     = {
            {
                coords      = vector3(149.47, -1044.47, 29.62),
                isBusy      = false,
                isOpened    = false,
                item        = 'drill',
            },
            {
                coords      = vector3(150.85, -1049.16, 29.66),
                isBusy      = false,
                isOpened    = false,
                item        = 'drill',
            },
            {
                coords      = vector3(150.27, -1050.74, 29.62),
                isBusy      = false,
                isOpened    = false,
                item        = 'drill',
            },
            {
                coords      = vector3(147.98, -1050.998, 29.60),
                isBusy      = false,
                isOpened    = false,
                item        = 'drill',
            },
            {
                coords      = vector3(146.79, -1050.56, 29.60),
                isBusy      = false,
                isOpened    = false,
                item        = 'drill',
            },
            {
                coords      = vector3(146.25, -1049.23, 29.60),
                isBusy      = false,
                isOpened    = false,
                item        = 'drill',
            }
        },
        trolleys    = {
            {
                coords = vector4(150.91, -1046.90, 28.35, 250.81),
                isBusy = false,
                prop   = 'prop_gold_trolly',
                cash   = 'h4_prop_h4_cash_stack_01a',
                isOpened = false
            },
            {
                coords = vector4(150.59, -1045.26, 28.35, 340.81),
                isBusy = false,
                prop   = 'prop_gold_trolly',
                cash   = 'h4_prop_h4_cash_stack_01a',
                isOpened = false
            },
            {
                coords = vector4(149.41, -1051.15, 28.35, 160.43),
                isBusy = false,
                prop   = 'prop_gold_trolly',
                cash   = 'h4_prop_h4_cash_stack_01a',
                isOpened = false
            },
            {
                coords = vector4(147.3, -1047.86, 28.35, 70.96),
                isBusy = false,
                prop   = 'prop_gold_trolly',
                cash   = 'h4_prop_h4_cash_stack_01a',
                isOpened = false
            },
            {
                coords = vector4(148.62, -1049.18, 28.35, 160.43),
                isBusy = false,
                prop   = nil,
                cash   = 'h4_prop_h4_cash_stack_01a',
                isOpened = false
            }
           
        },
    },
} -- and other fleecas

Config.Trash        = { -- props to delete
    {
        coords = vector3(150.33, -1041.78, 29.58),
        prop   = "prop_monitor_01a",
    },
    {
        coords = vector3(314.66, -280.15, 54.38),
        prop   = "prop_monitor_01a",
    },
    {
        coords = vector3(-350.47, -50.95, 49.25),
        prop   = "prop_monitor_01a",
    },
    {
        coords = vector3(-1211.58, -331.11, 38.0),
        prop   = "prop_monitor_01a",
    },
    {
        coords = vector3(-2961.7, 483.68, 15.91),
        prop   = "prop_monitor_01a",
    },
    {
        coords = vector3(1174.27, 2707.64, 38.3),
        prop   = "prop_monitor_01a",
    },
}
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Last updated 23 days ago

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