βš™οΈConfiguration

Detailed explanation of the config file to adapt the resource to your player needs.

The config.lua

Config = {}
-- ====================================
--  BASIC SETTINGS
-- ====================================
Config.Debug = true                     -- Enable debug mode (prints detailed logs to console)
Config.Language = 'en'                  -- UI language
-- Available: 'en', 'fr', 'es', 'de', 'it', 'pt', 'pl', 'tr', 'ru', 'ar', 'bg'

-- ====================================
--  UI & INTERACTION
-- ====================================
Config.UI = {
    item = 'boostingtablet',            -- Item required to open UI
    img  = 'ox_inventory/web/images/',  
}

-- ====================================
--  CONSUMABLES
-- ====================================
Config.Items = {
    Lockpick = 'boos_lockpick',
    Hack     = 'boos_hacktool',
    Scanner  = 'boos_scanner',
    Tablet   = 'boos_tablet',
}

-- ====================================
--  Rewards
-- ====================================
Config.ExtraRewards = {
    chopshop = {
        doors = {
            { name = 'glass', min = 1, max = 3, chance = 100, info = {}},
            { name = 'rubber', min = 1, max = 3, chance = 100, info = {}},
            { name = 'steel', min = 1, max = 3, chance = 100, info = {}},
            { name = 'aluminum', min = 1, max = 3, chance = 30, info = {}},
            { name = 'plastic', min = 1, max = 3, chance = 30, info = {}},
            { name = 'copper', min = 1, max = 3, chance = 30, info = {}},
        },
        wheels = {
            { name = 'glass', min = 1, max = 3, chance = 100, info = {}},
            { name = 'rubber', min = 1, max = 3, chance = 100, info = {}},
            { name = 'steel', min = 1, max = 3, chance = 100, info = {}},
            { name = 'aluminum', min = 1, max = 3, chance = 30, info = {}},
            { name = 'plastic', min = 1, max = 3, chance = 30, info = {}},
            { name = 'copper', min = 1, max = 3, chance = 30, info = {}},
        },
        cash   = {  -- devided on all members !
            min = 4000,
            max = 5000
        }
    },
    dropoff = {
        cash   = {  -- devided on all members !
            min = 4000,
            max = 5000
        }
    }
}

-- ====================================
--  REPUTATION & LEVEL SYSTEM
-- ====================================
Config.Reputation = {
    StartCoins = 150,                   -- Starting coins for new players
    StartRep = 15,                      -- Starting reputation for new players
    MinRep = 0,                         -- Minimum reputation
    MaxRep = 500,                       -- Maximum reputation (5 levels * 100)
    -- Level progression (100 rep per level)
    LevelThresholds = {
        { level = 1, minRep = 0,    maxRep = 100,   name = "Rookie" },
        { level = 2, minRep = 101,  maxRep = 200,   name = "Amateur" },
        { level = 3, minRep = 201,  maxRep = 300,   name = "Professional" },
        { level = 4, minRep = 301,  maxRep = 400,   name = "Expert" },
        { level = 5, minRep = 401,  maxRep = 500,   name = "Legend" }
    },
    
    -- Reputation changes
    Penalties = {
        FailedContract = -15,           -- Reputation loss for failed contract
    },
}

-- ====================================
--  VEHICLE TIER SYSTEM (TIER = DIFFICULTY)
-- ====================================
Config.VehicleClasses = {
    ['D'] = {
        name = "D Off-Road",
        color = "#A78BFA",
        gradient = "linear-gradient(135deg, #A78BFA 0%, #8B5CF6 100%)",
        repRequired = 0,                -- Minimum reputation required
        levelRequired = 1,              -- Minimum level required
        difficulty = "Beginner",        -- Maps to difficulty settings
        baseCost = 50,                  -- Base boosting coins cost
        vinScratchcost = 500,           -- Cost to scratch vehicle VIN
        rewardMultiplier = 0.3          -- Reward multiplier for this tier
    },
    ['C'] = {
        name = "C Muscle",
        color = "#FF9F43",
        gradient = "linear-gradient(135deg, #FF9F43 0%, #FF6B6B 100%)",
        repRequired = 10,
        levelRequired = 1,
        difficulty = "Beginner",
        baseCost = 80,
        vinScratchcost = 800,           -- Cost to scratch vehicle VIN
        rewardMultiplier = 0.6
    },
    ['B'] = {
        name = "B Sports",
        color = "#57FFC7",
        gradient = "linear-gradient(135deg, #57FFC7 0%, #00D4FF 100%)",
        repRequired = 25,
        levelRequired = 2,
        difficulty = "Intermediate",
        baseCost = 120,
        vinScratchcost = 1200,           -- Cost to scratch vehicle VIN
        rewardMultiplier = 0.8
    },
    ['A'] = {
        name = "A Premium",
        color = "#4ECDC4",
        gradient = "linear-gradient(135deg, #4ECDC4 0%, #44A08D 100%)",
        repRequired = 50,
        levelRequired = 3,
        difficulty = "Advanced",
        baseCost = 200,
        vinScratchcost = 1600,           -- Cost to scratch vehicle VIN
        rewardMultiplier = 1.0
    },
    ['S'] = {
        name = "S Super",
        color = "#FF6B6B",
        gradient = "linear-gradient(135deg, #FF6B6B 0%, #FF8E53 100%)",
        repRequired = 75,
        levelRequired = 4,
        difficulty = "Expert",
        baseCost = 350,
        vinScratchcost = 1800,           -- Cost to scratch vehicle VIN
        rewardMultiplier = 1.2
    },
    ['S_PLUS'] = {
        name = "S+ Elite",
        color = "#FFD700",
        gradient = "linear-gradient(135deg, #FFD700 0%, #FFA500 100%)",
        repRequired = 90,
        levelRequired = 5,
        difficulty = "Expert",
        baseCost = 500,
        vinScratchcost = 3200,           -- Cost to scratch vehicle VIN
        rewardMultiplier = 1.5
    }
}

-- ====================================
--  CONTRACT SETTINGS
-- ====================================
Config.Contracts = {
    MaxTeamSize = 4,                        -- Maximum team members (including leader)
    OffreDuration = 120,                      -- minutes until contract expires
    ContractDuration = 30,                  -- the player has 30 mins to finish the contract from the Start time
    RefreshInterval = 0.1,                   -- minutes between contract refreshes
    -- Contract Generation Settings
    Generation = {
        MaxContracts = 10,
        TierDistribution = {
            D = 0.30,   -- 30%
            C = 0.25,   -- 25%
            B = 0.20,   -- 20%
            A = 0.15,   -- 15%
            S = 0.08,   -- 8%
            S_PLUS = 0.02 -- 2%
        }
    },
    
    -- Completion Types
    CompletionTypes = {
        dropoff = {
            name = "Dropoff",
        },
        chopshop = {
            name = "Chop Shop",
        }
    },
    
    -- Difficulty Settings (linked to tiers)
    Difficulties = {
        Beginner = {
            npcCount           = 1,                                                     -- for drop off only
            weapons             = {'weapon_bat', 'weapon_golfclub'}                     -- for drop off only
        },
        Intermediate = {
            npcCount           = 3,                                                     -- for drop off only
            weapons             = {'weapon_pistol', 'weapon_marksmanpistol'}            -- for drop off only
        },
        Advanced = {
            npcCount           = 4,                                                     -- for drop off only
            weapons             = {'weapon_smg', 'weapon_microsmg'}                     -- for drop off only
        },
        Expert = {
            npcCount           = 5,                                                    -- for drop off only
            weapons             = {'weapon_gusenberg', 'weapon_assaultrifle'}       -- for drop off only
        }
    }
}

-- ====================================
--  VEHICLE SPAWN SETTINGS
-- ====================================
Config.VehicleSpawn = {
    DespawnDistance = 100.0,            -- Distance to despawn vehicles
    SpawnDistance = 50.0,               -- Distance to spawn vehicles
    MaxSpawnAttempts = 3,
    SpawnCooldown = 30,                 -- seconds between spawn attempts
    
    -- Vehicle spawn locations - MORE VARIED LOCATIONS
    SpawnLocations = {
        -- Los Santos Area
        {
            vehcoords = vector4(88.38, 487.53, 147.39, 206.63),
            keycoords = vector3(64.73, 481.52, 149.75),
            name = "Mirror Park",
            npcs = {
                { model = "a_m_m_ktown_01", coords = vector4(57.96, 470.98, 146.93, 226.34)}, 
                { model = "a_m_m_ktown_01", coords = vector4(66.72, 457.23, 146.89, 327.76)},
                { model = "a_m_m_ktown_01", coords = vector4(103.16, 473.63, 147.4, 7.94)},
                { model = "a_m_m_ktown_01", coords = vector4(105.91, 493.32, 147.15, 287.54)},
                { model = "a_m_m_ktown_01", coords = vector4(80.25, 485.97, 148.2, 205.24)}
            }
        },
        {
            vehcoords = vector4(-248.76, 493.12, 125.08, 19.1),
            keycoords = vector3(-214.33, 469.2, 127.03),
            name = "Vinewood Hills",
            npcs = {
                { model = "a_m_m_ktown_01", coords = vector4(-230.39, 487.9, 128.77, 17.85)}, 
                { model = "a_m_m_ktown_01", coords = vector4(-203.62, 495.77, 128.43, 42.95)},
                { model = "a_m_m_ktown_01", coords = vector4(-226.66, 489.17, 132.48, 69.77)},
                { model = "a_m_m_ktown_01", coords = vector4(-250.15, 484.58, 130.06, 6.66)},
                { model = "a_m_m_ktown_01", coords = vector4(-248.2, 476.7, 126.57, 31.76)}
            }
        },
        {
            vehcoords = vector4(1256.93, -491.54, 68.99, 256.45),
            keycoords = vector3(1251.06, -504.19, 69.61),
            name = "El Burro Heights",
            npcs = {
                { model = "a_m_m_ktown_01", coords = vector4(1255.36, -505.31, 69.72, 261.83)}, 
                { model = "a_m_m_ktown_01", coords = vector4(1251.49, -494.0, 69.91, 255.56)},
                { model = "a_m_m_ktown_01", coords = vector4(1247.21, -485.46, 69.83, 254.36)},
                { model = "a_m_m_ktown_01", coords = vector4(1265.84, -487.28, 69.41, 120.65)},
                { model = "a_m_m_ktown_01", coords = vector4(1247.03, -489.18, 72.79, 249.38)}
            }
        },
        {
            vehcoords = vector4(1389.68, -577.26, 73.91, 109.26),
            keycoords = vector3(1393.0, -561.32, 74.39),
            name = "El Burro Heights Industrial",
            npcs = {
                { model = "a_m_m_ktown_01", coords = vector4(1385.32, -556.7, 74.39, 154.58)}, 
                { model = "a_m_m_ktown_01", coords = vector4(1389.13, -569.68, 74.5, 110.77)},
                { model = "a_m_m_ktown_01", coords = vector4(1391.55, -581.91, 74.45, 132.84)},
                { model = "a_m_m_ktown_01", coords = vector4(1404.44, -570.65, 74.34, 95.66)},
                { model = "a_m_m_ktown_01", coords = vector4(1406.41, -567.53, 77.32, 113.26)}
            }
        },
        {
            vehcoords = vector4(176.88, 480.66, 142.01, 343.54),
            keycoords = vector3(174.27, 466.35, 141.91),
            name = "Mirror Park Tunnel",
            npcs = {
                { model = "a_m_m_ktown_01", coords = vector4(167.26, 473.8, 142.51, 75.07)}, 
                { model = "a_m_m_ktown_01", coords = vector4(186.43, 492.65, 141.61, 109.86)},
                { model = "a_m_m_ktown_01", coords = vector4(166.72, 498.8, 143.2, 182.29)},
                { model = "a_m_m_ktown_01", coords = vector4(154.51, 497.15, 144.24, 251.41)},
                { model = "a_m_m_ktown_01", coords = vector4(171.59, 472.33, 147.31, 347.91)}
            }
        },
    },

    -- Vehicle modifications for spawned vehicles
    VehicleMods = {
        PlateText = "BSTD",             -- Custom plate text
    }
}

-- ====================================
--  POLICE SETTINGS
-- ====================================
Config.Police = {
    job          = {"police", "sheriff"},
    RequiredCops = 0,                   -- Minimum cops online to start contracts (0 to disable)
    BlipRefreshInterval = 30,           -- seconds between police dispatches
    
    -- Police blip settings when alerted
    BlipSettings = {
        Sprite = 225,                   -- Police blip sprite
        Color = 1,                      -- Police blip color
        Scale = 1.0,                    -- Blip scale
        Display = 4,                    -- Blip display
        ShortRange = false              -- Long range blip
    },    

    TrackingRefreshRates = {
        1.0,  -- Level 0: 1 second
        3.0,  -- Level 1: 3 seconds  
        6.0,  -- Level 2: 6 seconds
        9.0,  -- Level 3: 9 seconds
        0     -- Level 4: Disabled
    },

    HackSettings = {
        [0] = {time = 60, refresh = 3000},   -- First hack: 60 seconds, refresh 3000ms
        [1] = {time = 50, refresh = 2500},   -- Second hack: 50 seconds, refresh 2500ms
        [2] = {time = 40, refresh = 2000},   -- Third hack: 40 seconds, refresh 2000ms
        [3] = {time = 30, refresh = 1000},   -- Fourth hack: 30 seconds, refresh 1000ms
    }
}

-- ====================================
--  DROPOFF LOCATIONS
-- ====================================
Config.DropoffLocations = {
    [1] = {
        name = "Little Bighorn Avenue",
        coords = vector4(112.83, 6619.22, 31.84, 218.13),
        radius = 10.0,
        type = "warehouse",
        security = "low",
        vinscratch  = {
            table   = {
                model = 'prop_offroad_barrel01', -- Z - 0.43
                coords = vector4(109.024200, 6625.815918, 30.802140, 0.000000), -- position where the vehicle VIN will be scratched
            },
            laptop  = {
                model = 'bkr_prop_clubhouse_laptop_01a',
                coords = vector4(108.977417, 6625.762695, 31.676558, 125.917908), -- position where the laptop will be spawned
            }
        }
    },
    [2] = {
        name = "Little Bighorn Avenue",
        coords = vector4(493.86, -1307.93, 29.29, 303.39),
        radius = 10.0,
        type = "warehouse",
        security = "low",
        vinscratch  = {
            table   = {
                model = 'prop_offroad_barrel01', -- Z - 0.43
                coords = vector4(481.991669, -1320.114014, 28.217533, 0.000000), -- position where the vehicle VIN will be scratched
            },
            laptop  = {
                model = 'bkr_prop_clubhouse_laptop_01a',
                coords = vector4(481.989258, -1320.155762, 29.091951, 179.905853), -- position where the laptop will be spawned
            }
        }
    },
    [3] = {
        name = "Little Bighorn Avenue",
        coords = vector4(720.16, -1054.62, 21.95, 87.11),
        radius = 10.0,
        type = "warehouse",
        security = "low",
        vinscratch  = {
            table   = {
                model = 'prop_offroad_barrel01',    -- Z - 0.43
                coords = vector4(732.047302, -1084.606079, 21.183907, 0.000000), -- position where the vehicle VIN will be scratched
            },
            laptop  = {
                model = 'bkr_prop_clubhouse_laptop_01a',
                coords = vector4(732.031250, -1084.559082, 22.058325, 342.426270), -- position where the laptop will be spawned
            }
        }
    },
    -- you can add as much locations as you want
}

-- ====================================
--  CHOP SHOP SETTINGS
-- ====================================
Config.ChopShopsLocations = {
    [1] = {
        name        = "LS Customs Chop Shop",
        vehcoords   = vector4(-550.73, -1705.93, 18.97, 25.41), -- position where the vehicle shall be left by the player
        vehradius   = 5.0, -- radius of the area where the vehicle will be left,
        vinscratch  = {
            table   = {
                model = 'prop_offroad_barrel01',
                coords = vector4(-223.369370, -1332.942871, 29.434663, 0.00000), -- position where the vehicle VIN will be scratched
            },
            laptop  = {
                model = 'bkr_prop_clubhouse_laptop_01a',
                coords = vector4(-223.396698, -1332.997314, 30.753469, 150.361984), -- position where the laptop will be spawned
            }
        }
    },
    [2] = {
        name        = "Sandy Shores Airfield",
        vehcoords   = vector4(1732.98, 3304.22, 41.22, 10.15), -- position where the vehicle shall be left by the player
        vehradius   = 5.0, -- radius of the area where the vehicle will be left,
        vinscratch  = {
            table   = {
                model = 'prop_offroad_barrel01',
                coords = vector4(1727.050049, 3304.714355, 40.238388, 0.000000), -- position where the vehicle VIN will be scratched
            },
            laptop  = {
                model = 'bkr_prop_clubhouse_laptop_01a',
                coords = vector4(1726.989258, 3304.731689, 41.112808, 68.556763), -- position where the laptop will be spawned
            }
        }
    },
    [3] = {
        name        = "Supply Station",
        vehcoords   = vector4(825.05, -786.55, 26.19, 90.78), -- position where the vehicle shall be left by the player
        vehradius   = 5.0, -- radius of the area where the vehicle will be left,
        vinscratch  = {
            table   = {
                model = 'prop_offroad_barrel01',
                coords = vector4(821.799194, -788.678223, 25.210924, 359.946045), -- position where the vehicle VIN will be scratched
            },
            laptop  = {
                model = 'bkr_prop_clubhouse_laptop_01a',
                coords = vector4(821.738953, -788.685486, 26.082520, 136.698181), -- position where the laptop will be spawned
            }
        }
    },

    
    --  you can add as much locations as you want
}

-- ====================================
--  MARKET ITEMS
-- ====================================
Config.Market = {
    {
        name = 'boos_lockpick',
        label = 'Auto Jiggler',
        image = 'nui://'..Config.UI.img..'boos_lockpick.png',
        price = 1000,
        amount = 50,
        rarity = 1,
        info   = {},
    },
    {
        name = 'boos_hacktool',
        label = 'EMF Disruptor',
        image = 'nui://'..Config.UI.img..'boos_hacktool.png',
        price = 1000,
        amount = 50,
        rarity = 2,
        info   = {},
    },
    {
        name = 'boos_scanner',
        label = 'KFB Scanner',
        image = 'nui://'..Config.UI.img..'boos_scanner.png',
        price = 1000,
        amount = 50,
        rarity = 3,
        info   = {},
    },
}

-- ====================================
--  ORDERS
-- ====================================
Config.Orders = {
    box         = true,             -- give items in a box
    item        = 'boos_box',       -- box item name, in case box is enabled
    duration    = {
        min = 5, -- minutes
        max = 10 -- minutes
    },
    pickup      = {
        {
            coords  = vector(-44.904587, -1744.754517, 29.247716, 140.211685),
            address = 'LS Customs Chop Shop',
            prop    = 'prop_packstation',
        },
    }
}

-- ====================================
--  VEHICLES WITH CLASS
-- ====================================
Config.Vehicles = {
    ["D"] = {
        {
            label = 'Blista',
            model = 'blista',
            image = 'https://docs.fivem.net/vehicles/blista.webp',
        },
        {
            label = 'Issi Classic',
            model = 'issi2',
            image = 'https://docs.fivem.net/vehicles/issi2.webp',
        },
        {
            label = 'Panto',
            model = 'panto',
            image = 'https://docs.fivem.net/vehicles/panto.webp',
        },
        {
            label = 'Rhapsody',
            model = 'rhapsody',
            image = 'https://docs.fivem.net/vehicles/rhapsody.webp',
        },
        {
            label = 'BF Injection',
            model = 'bfinjection',
            image = 'https://docs.fivem.net/vehicles/bfinjection.webp',
        },
    },
    ["C"] = {
        {
            label = 'Dominator',
            model = 'dominator',
            image = 'https://docs.fivem.net/vehicles/dominator.webp',
        },
        {
            label = 'Phoenix',
            model = 'phoenix',
            image = 'https://docs.fivem.net/vehicles/phoenix.webp',
        },
        {
            label = 'Sabre Turbo',
            model = 'sabregt',
            image = 'https://docs.fivem.net/vehicles/sabregt.webp',
        },
        {
            label = 'Gauntlet',
            model = 'gauntlet',
            image = 'https://docs.fivem.net/vehicles/gauntlet.webp',
        },
        {
            label = 'Buffalo',
            model = 'buffalo',
            image = 'https://docs.fivem.net/vehicles/buffalo.webp',
        },
        {
            label = 'Fugitive',
            model = 'fugitive',
            image = 'https://docs.fivem.net/vehicles/fugitive.webp',
        },
        {
            label = 'Schafter',
            model = 'schafter2',
            image = 'https://docs.fivem.net/vehicles/schafter2.webp',
        }
    },
    ["B"] = {
        {
            label= 'Elegy Retro Custom',
            model= 'elegy',
            image= 'https://docs.fivem.net/vehicles/elegy.webp',
        },
        {
            label= 'Sultan RS',
            model= 'sultanrs',
            image= 'https://docs.fivem.net/vehicles/sultanrs.webp',
        },
        {
            label= 'Futo',
            model= 'futo',
            image= 'https://docs.fivem.net/vehicles/futo.webp',
        },
        {
            label= 'Blista Kanjo',
            model= 'kanjo',
            image= 'https://docs.fivem.net/vehicles/kanjo.webp',
        },
        {
            label= 'Penumbra FF',
            model= 'penumbra2',
            image= 'https://docs.fivem.net/vehicles/penumbra2.webp',
        },
        {
            label= 'Cypher',
            model= 'cypher',
            image= 'https://docs.fivem.net/vehicles/cypher.webp',
        },
        {
            label= 'Remus',
            model= 'remus',
            image= 'https://docs.fivem.net/vehicles/remus.webp',
        }
    },
    ["A"] = {
        {
            label= 'Elegy RH8',
            model= 'elegy2',
            image= 'https://docs.fivem.net/vehicles/elegy2.webp',
        },
        {
            label= 'Jester',
            model= 'jester',
            image= 'https://docs.fivem.net/vehicles/jester.webp',
        },
        {
            label= 'Massacro',
            model= 'massacro',
            image= 'https://docs.fivem.net/vehicles/massacro.webp',
        },
        {
            label= 'Comet SR',
            model= 'comet5',
            image= 'https://docs.fivem.net/vehicles/comet5.webp',
        },
        {
            label= 'Specter',
            model= 'specter',
            image= 'https://docs.fivem.net/vehicles/specter.webp',
        },
        {
            label= 'Feltzer',
            model= 'feltzer2',
            image= 'https://docs.fivem.net/vehicles/feltzer2.webp',
        },
        {
            label= 'Carbonizzare',
            model= 'carbonizzare',
            image= 'https://docs.fivem.net/vehicles/carbonizzare.webp',
        }
    },
    ["S"] = {
        {
            label= 'Entity XF',
            model= 'entityxf',
            image= 'https://docs.fivem.net/vehicles/entityxf.webp',
        },
        {
            label= 'Turismo R',
            model= 'turismor',
            image= 'https://docs.fivem.net/vehicles/turismor.webp',
        },
        {
            label= 'Osiris',
            model= 'osiris',
            image= 'https://docs.fivem.net/vehicles/osiris.webp',
        },
        {
            label= 'RE-7B',
            model= 'le7b',
            image= 'https://docs.fivem.net/vehicles/le7b.webp',
        },
        {
            label= 'Autarch',
            model= 'autarch',
            image= 'https://docs.fivem.net/vehicles/autarch.webp',
        },
        {
            label= 'GP1',
            model= 'gp1',
            image= 'https://docs.fivem.net/vehicles/gp1.webp',
        },
        {
            label= 'Tempesta',
            model= 'tempesta',
            image= 'https://docs.fivem.net/vehicles/tempesta.webp',
        }
    },
    ["S_PLUS"] = {
        {
            label= 'Krieger',
            model= 'krieger',
            image= 'https://docs.fivem.net/vehicles/krieger.webp',
        },
        {
            label= 'Emerus',
            model= 'emerus',
            image= 'https://docs.fivem.net/vehicles/emerus.webp',
        },
        {
            label= 'Zentorno',
            model= 'zentorno',
            image= 'https://docs.fivem.net/vehicles/zentorno.webp',
        },
        {
            label= 'X80 Proto',
            model= 'prototipo',
            image= 'https://docs.fivem.net/vehicles/prototipo.webp',
        },
        {
            label= 'T20',
            model= 't20',
            image= 'https://docs.fivem.net/vehicles/t20.webp',
        },
        {
            label= 'Vagner',
            model= 'vagner',
            image= 'https://docs.fivem.net/vehicles/vagner.webp',
        },
        {
            label= 'Adder',
            model= 'adder',
            image= 'https://docs.fivem.net/vehicles/adder.webp',
        }
    }
}

-- ====================================
--  DEFAULT THEME
-- ====================================
Config.Theme = {
    ['theme'] = {
        primaryColor        = '#57ffc7',
        secondaryColor      = '#00d4ff',
        accentColor         = '#5cf6ee',
        buttonPrimary       = '#57ffc7',
        buttonSecondary     = '#00d4ff',
        buttonAccent        = '#5cf6ee',
        buttonView          = '#57ffc7',      
        buttonAccept        = '#57ffc7',   
        buttonAddToCart     = '#57ffc7', 
        buttonPurchase      = '#57ffc7',
        avatarGradientStart = '#57ffc7',    
        avatarGradientEnd   = '#00d4ff',    
        backgroundColor     = '#0c0f11',
        glassOpacity        = 0.1,
        blurIntensity       = 0,
        animations          = true
    }
}

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