---
description: >-
  Detailed explanation of the config file to adapt the resource to your player
  needs.
---

# Configuration

## The config.lua

```lua
Config = {}

Config.Framework        = "qb" -- "qb"
Config.Inventory        = "qb" -- "ps", "qb", "ox", "qs"
Config.Target           = "qb" -- ox !!!!!!!!! IMPORTANT
Config.FrameworkPseudo  = 'qb-core'
Config.phone            = 'qb-phone'
Config.ServerName       = 'Your Server Name'
Config.ZoneDebug        = false
Config.UseNPCDialog     = true
Config.UseInteract      = true

---------- Only if Config.UseNPCDialog is set to false ---------------         
                                                                    --
Config.NPC = {                                                      --
    model  = "a_m_m_hillbilly_02",                                  --
    anim   = "CODE_HUMAN_MEDIC_TIME_OF_DEATH",                      --
    coords = vector4(574.08, 133.01, 98.47, 249.26)                 --
}                                                                   --                                                                  --
Config.ShopItems = {                                                --
    [1] = {                                                         --
        name = "screwdriver",                                       --
        price = 1000,                                               --
        amount = 50,                                                --
        info = {},                                                  --
        type = "item",                                              --
        slot = 1,                                                   --
    }                                                               --
}                                                                   --
----------------------------------------------------------------------
Config.MiniumCops   = 3
Config.zatui        = 'zat-ui' -- set 'qb-menu', if you renamed the 'zat-ui' resource name to 'qb-menu'
Config.RequiredItem = 'screwdriver'
Config.GenerateTime = 1 -- time in minutes
Config.StealCount   = math.random(8, 12)
Config.Radius       = 150.0
Config.Alarm        = 1 -- fail attempts to start the alarm + call police
Config.Fail         = 3 -- number of fails to cancel the mission
Config.CompactUrl   = 'https://www.youtube.com/watch?v=y6JaVVnRV1w' -- Trash Recycle Sound effect
Config.AlarmUrl     = 'https://www.youtube.com/watch?v=EnRK43JkxJk' -- alarm URL
Config.Dispatch     = 'qb-core' -- cd_dispatch, ps-dispatch

Config.Minigame = {
    time    = 20,
    columns = 11 ,
    rows    = 7,
}

Config.PoliceJobs   = {
    'police'
}
Config.Area = {
    vector3(-1221.96, -1067.69, 14.35),
    vector3(-575.50, -142.08, 51.99),
    vector3(-1282.18, -765.94, 28.77),
    vector3(-162.37, 315.10, 103.93),
    vector3(-1283.42, -849.34, 23.48),
    vector3(450.19, -1092.18, 43.06),
    vector3(-687.94, -152.82, 53.62),
}
Config.Recycler = {
    [1] =  {model = 'prop_roofrunning_recyc', coords = vector4(-325.39, -1549.44, 26.71, 90.0), recycling = false},
}
Config.Slots = 10 -- recycler max slots

Config.UseEmote = true

Config.props = {
    [`prop_aircon_m_06`] = {
        'hvacblower',
        'hvaccompressor',
    },
    [`sum_prop_ac_aircon_02a`]= {
        'hvacblower',
        'hvaccompressor',
    },
    [`prop_aircon_m_04`]= {
        'hvacblower',
        'hvaccompressor',
    },
    [`prop_roofvent_06a`]= {
        'gturbinehead',
    },
}

Config.RareRewardsLuck = 100 -- 5%
Config.RareRewards = {
    [1] = { name = 'goldchain',  amount = math.random(1,5), info = {}},
    [2] = { name = 'goldbar',    amount = math.random(1,5), info = {}},
}
---------- MUST BE <= length of config.Recycle[item] !! important ----------------
Config.RandomItems = math.random(1,3) -- amount of items to get from recyucling---
----------------------------------------------------------------------------------
Config.RecycleTime = 38 -- Recycle time in Seconds
Config.Recycle = { -- feel free to add more items from your server to recyle them as well
    ['hvacblower'] = {
        ['metalscrap'] = {
            name = 'metalscrap',
            amount = math.random(10,20), 
            info = {},
        },
        ['plastic'] = {
            name = 'plastic',
            amount = math.random(10,20), 
            info = {},
        } ,
        ['copper'] = {
            name = 'copper',
            amount = math.random(10,20), 
            info = {},
        } ,
        ['aluminum'] = {
            name = 'aluminum',
            amount = math.random(10,20), 
            info = {},
        } ,
        ['aluminumoxide'] = {
            name = 'aluminumoxide',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['iron'] = {
            name = 'iron',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['ironoxide'] = {
            name = 'ironoxide',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['steel'] = {
            name = 'steel',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['rubber'] = {
            name = 'rubber',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['glass'] = {
            name = 'glass',
            amount = math.random(10,20), 
            info = {},
        }, 
    },
    ['hvaccompressor'] = {
        ['metalscrap'] = {
            name = 'metalscrap',
            amount = math.random(10,20), 
            info = {},
        },
        ['plastic'] = {
            name = 'plastic',
            amount = math.random(10,20), 
            info = {},
        } ,
        ['copper'] = {
            name = 'copper',
            amount = math.random(10,20), 
            info = {},
        } ,
        ['aluminum'] = {
            name = 'aluminum',
            amount = math.random(10,20), 
            info = {},
        } ,
        ['aluminumoxide'] = {
            name = 'aluminumoxide',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['iron'] = {
            name = 'iron',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['ironoxide'] = {
            name = 'ironoxide',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['steel'] = {
            name = 'steel',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['rubber'] = {
            name = 'rubber',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['glass'] = {
            name = 'glass',
            amount = math.random(10,20), 
            info = {},
        }, 
    },
    ['gturbinehead'] = {
        ['metalscrap'] = {
            name = 'metalscrap',
            amount = math.random(10,20), 
            info = {},
        },
        ['plastic'] = {
            name = 'plastic',
            amount = math.random(10,20), 
            info = {},
        } ,
        ['copper'] = {
            name = 'copper',
            amount = math.random(10,20), 
            info = {},
        } ,
        ['aluminum'] = {
            name = 'aluminum',
            amount = math.random(10,20), 
            info = {},
        } ,
        ['aluminumoxide'] = {
            name = 'aluminumoxide',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['iron'] = {
            name = 'iron',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['ironoxide'] = {
            name = 'ironoxide',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['steel'] = {
            name = 'steel',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['rubber'] = {
            name = 'rubber',
            amount = math.random(10,20), 
            info = {},
        }, 
        ['glass'] = {
            name = 'glass',
            amount = math.random(10,20), 
            info = {},
        }, 
    }, 
}

Config.Fence = {
    [1] =  {model = 's_m_m_migrant_01', anim   = "CODE_HUMAN_MEDIC_TIME_OF_DEATH",  coords = vector4(1366.76, 3616.00, 34.02, 292.86), selling = false},
    [2] =  {model = 's_m_m_migrant_01', anim   = "CODE_HUMAN_MEDIC_TIME_OF_DEATH",  coords = vector4(-338.91, -2444.76, 6.30, 49.30), selling = false},
}
---------- MUST BE <= length of config.Sell[item] !! important ----------------
Config.RandomSell = math.random(1,2) -- amount of items to get from selling-------
----------------------------------------------------------------------------------
Config.SellTime = 3 -- 3 seconds to make sure all items are sold (>3 is enough)
Config.Sell = { -- feel free to add more items from your server to recyle them as well
    ['hvacblower'] = {
        ['goldbar'] = {
            name = 'goldbar',
            amount = math.random(1,3), 
            info = {},
        },
        ['goldchain'] = {
            name = 'goldchain',
            amount = math.random(1,3), 
            info = {},
        },
    },
    ['hvaccompressor'] = {
        ['goldbar'] = {
            name = 'goldbar',
            amount = math.random(1,3), 
            info = {},
        },
        ['goldchain'] = {
            name = 'goldchain',
            amount = math.random(1,3), 
            info = {},
        },
    },
    ['gturbinehead'] = {
        ['goldbar'] = {
            name = 'goldbar',
            amount = math.random(1,3), 
            info = {},
        },
        ['goldchain'] = {
            name = 'goldchain',
            amount = math.random(1,3), 
            info = {},
        },
    }, 
}
```
